Rose bot
One shot or one stomp. Your opening encounter.
COLLECT THE LOST CDs.
The stage has gone dark. Your guitarist is trapped.
Six power circuits. A trail of lost CDs.
One guitar to bring the whole show back.
Enter for music, your stage guide and Top Scores.
Recognise the equipment. Learn the counter. Bring your guitarist home.
One shot or one stomp. Your opening encounter.
Two hits. Combine shots and stomps to finish it.
Three shots and one stomp, in either order. Arrives in act two.
Adds 100 points. Take the upper routes for more.
Restores 24 shots. One string per shot, with a 144-string limit.
Restores one heart, up to three. Saved until needed if you are full.
Jump into the underside once. Collect a CD and 24 strings.
Two bumps from below release one heart and 24 strings.
One bump releases 32 strings and a blast that damages nearby bots.
Stable footing. Stop here to plan your next jump.
Breaks after one second standing. Returns after six seconds.
Carries you up and down. Use it to reach upper routes.
Each circuit saves your checkpoint, refills health and grants 36 strings. The finale relay powers any circuits you missed.
The finale arrives with ten seconds left in the song. Stomp the shield, shoot the core and jump over floor pulses. Break three armour stages to free your guitarist. The fight continues after the song ends.
Your checkpoint and CDs are safe.
Keep the groove: +3,000 for no track stops.
Stay flawless: +5,000 for no hits.
Finish without respawning to earn either bonus. Pausing is free.
The guitarist is free. You brought back the light.